When he applies metamagic feats to any spells he learned via his patron or curse, he treats that spell’s final effective level as 1 lower (to a minimum level equal to the spell’s original level).Īt 20th level, whenever the pact wizard invokes his patron’s power to roll twice on a check and his result is a natural 20, he automatically succeeds, regardless of whether or not a check of that type would normally allow an automatic success.
Take the magical lineage or wayang spellhunter trait at creation and spell perfection later and you can cast maximized, empowered, intensified shocking grasp as a 3rd level spell for 90 damage a pop that crits for 180 damage on a 15 if you are using the right weapons. Intinsified spells metamagic makes it a second level spell that deals 10d6. At 15th level, when the pact wizard invokes his patron’s power to roll twice on a check, he adds his Intelligence bonus to the result as an insight bonus. Shocking grasp is not too hard to make decent honestly. He can use this ability a number of times per day equal to 3 + 1/2 his Intelligence modifier.
#WAYANG SPELLHUNTER FRIGID TOUCH FREE#
He can activate this ability as a free action before attempting the check, even if it isn’t his turn. If an oracle curse would add spells to the oracle’s list of spells known, the pact wizard instead add those spells to the wizard’s spell list as well as to his spellbook.Īt 10th level, the pact wizard can invoke his patron’s power to roll twice and take the better result when attempting any caster level check, concentration check, initiative check, or saving throw. Great Power, Greater Expense (Ex)Īs a pact wizard grows in power, his choice of patron begins to affect his physical body.Īt 5th level, the pact wizard chooses one oracle curse, using 1/2 his character level as his effective oracle level when determining the effects of this curse. In addition, the pact wizard can expend any prepared spell that isn’t a spell prepared using the additional spell slot the wizard receives from his arcane school in order to spontaneously cast one of his patron’s spells of the same level or lower. This functions like the witch class ability of the same name, except the pact wizard automatically adds his patron’s spells to his spellbook instead of to his familiar.
Patron SpellsĪt 1st level, a pact wizard must select a patron. A pact wizard can prepare all of his spells in only 15 minutes, and his minimum preparation time is only 1 minute. Although a pact wizard still uses a spellbook to prepare his wizard spells, his close ties with his otherworldly patron allow him to do so nearly effortlessly.