While Peach has no unused animations of her own, the filenames for her special moves appear to suggest that the commands for Vegetable and Toad were swapped around in development - the animation for Peach unearthing a Turnip from the ground is titled "SpecialN" (universally used for neutral B special moves), whereas animations corresponding to Toad (including Kirby copying the move) include "SpecialLw" as part of their filenames. The existence of this animation allows an unusual glitch to be performed in 1.0 releases of the game, where using a jab while under the effects of a Bunny Hood would trigger this otherwise-unused animation, revealing that no hitboxes were coded in for the move. Brawl, where characters would start to have idle animations on the results screen.Ī second jab attack for Ganondorf, titled "Attack12", is present in Ganondorf's animation bank, although the animation is a duplicate of Captain Falcon's, almost certainly imported from Falcon's own archive. Many of these animations would be re-used in Super Smash Bros. Some animations are identical to the "SelectedWait" animations mentioned above, while others put the characters in unique & unusual animations which don't match the victory poses they correspond to at all. However, because fighters remain motionless after their victory poses, none of these animations are seen. The actions depicted pertain to being temporarily stunned and blinded by an unknown item, while reaching out as if to grab onto something.Īs no item in-game "blinds" the player in such a manner, it likely corresponds to an item cut from the game.Īnimations included in every fighter's animation bank, ostensibly intended to play after a character performs their victory pose on the results screen after a match. Brawl as idling victory poses and as taunts.Ī unique animation which is included in every characters animation bank, despite not being used by any of them. Some of the "Selected" and "SelectedWait" animations were later reused in Super Smash Bros. The animations for various characters are noticeably unfinished - characters such as Marth and Young Link have their objects clip through their own models, while Ganondorf and Falco only have one static frame of animation. As Melee utilizes splash art on the character select screen as opposed to the playable character models, there are no other situations these animations could appropriately be used in, ultimately rendering them unused.
The filenames appear to suggest that these animations were intended to play upon selecting a character, in a manner akin to the original Super Smash Bros. Many of the "Selected" animations bear a close resemblance to victory poses used in-game, although the "SelectedWait" animations all appear to be totally unused. Two unused animations exist for every playable character, titled "Selected" and "SelectedWait". Note that most, if not all the unused stages use the song currently playing instead of their own song(s), of course because there was no music for these stages yet. There are six "unused" entries in the Debug Menu's level select for Versus Mode, but only two work without external codes. Interestingly, the Tamagon Trophy still appears in this mode even on a North American disc. This can also be accessed on DBLevel 3 or 4 by holding Z while selecting the Collection on the menu.
Melee is the hugely popular GameCube sequel to the Nintendo 64 game Super Smash Bros., featuring new characters, new stages, improved gameplay mechanics, and greatly enhanced graphics and sound. This game has unused playable characters. Also known as: Dairantou Smash Brothers DX (JP)